Sian Fan

DIGITAL | PERFORMANCE | VIDEO

Sian Fan is a mixed media artist working in London.

She has exhibited internationally with venues including Tate Modern, British Council, and the ICA, as well as producing work with Channel 4, the BBC and Google.

Her work combines movement, the female body and technology to explore disembodiment and human experience in the digital age. Drawing on her background in contemporary and aerial dance she suspends, fragments and augments the body via choreography and digital techniques, as a method of exposing the underlying effects of technology.

She explores the relationship between the physical and the virtual through animation, 3D scanning & printing, and virtual & augmented reality, employing these technologies in conjunction with the body to address the disembodied experience of being online. Whilst being passionate about the capabilities of technology she is also wary of how it alters our experience of being human. She is interested in exploring and exposing the experience of engaging with technology, in how it draws us out of our bodily experience and into virtual experiences. She is fascinated by virtual identities, and in how we construct virtual bodies which exist in hyperspace beyond our physical bodies.

She is passionate about being a female and person of colour working directly with technology, which she feels are currently underrepresented. From her experiences working within technological industries, she has felt a noticeable absence of female representation and is keen to promote and champion the capabilities of females working with technology.
She is interested in the experience of being human in our increasingly digitised and hyperconnected world and seeks to discover new ways for us to coexist with technology.

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Selected
artworks

Downtime , 2020

https://sian-fan.itch.io/downtime As a counter to the hyper-productivity of the post-post-internet world, ‘Downtime’ virtually embodies the experience of ASMR into an interactive Realtime environment. The viewer is immersed in a lush landscape of sculpted pink sand dunes, that stretch as far as the eye can see. ‘Downtime’ is the opposite of productivity online, stripping out the endless windows, ads and notifications to create a virtual space to unwind and to disconnect. Commissioned by Phoenix Leicester
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Orbit , 2020

Augmented Reality Performance ‘Orbit' explores the interdependencies between humanity and technology. It was first staged at Tate Modern as part of Tate Exchange. The work integrates a live web cam feed with AR technology using game design program Unity to overlay digital elements over a performer's body. Featuring satellites, spaceships, celestial bodies and bodies of water the virtual elements reference the effects of bodies in orbit, both artificial and natural.
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Anima , 2019

Video 3:28 Utilising face filters available on Instagram, Anima manipulates and warps the artist's own image. The work merges and morphs these effects to create distorted portraits; digital daydreams of the self in the post internet age. These abstract portraits, whilst still recognisable achieve a sense of the uncanny, conjuring visions of both beauty and the grotesque. The work uses the AI embedded in video transitions to morph each face together, adding a further layer of digital manipulation.
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Deathlessness , 2016

Holographic Video (Monitor, Media Player, Acrylic, Wood) 45cm x 45cm x 90cm / 4:34 ‘Deathlessness’ was created as part of the Digital Factory Residency, in association with Firstsite, Circuit and the Andy Warhol Artist Rooms Exhibition. The work is heavily influenced by Warhol’s method of immortalising a person through their image. It attempts to evade the notion of death and insignificance by creating a perpetual reproduction of the artist. This version, although obviously deficient reflects how heavily lives are created, stored and experienced digitally and challenges notions of what it means to exist.
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Bloom , 2018

Video 2:47 A sublime meditation on spiritual growth, exploring transformation, destruction and enlightenment in the digital age: Bloom examines the relevance of spirituality in a technological context, where our physical and virtual identities are intertwined.
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Receiver , 2019

Sculpture (3D Print, LCD Screen, Animation) 36cm x 42cm x 16cm / 12:00
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Partial Bodies , 2019

Holographic Video (Projected Video, Acrylic, Holographic Film, Wood) 100cm x 70cm x 5cm / 11:26 'Partial Bodies' is a meditation on the relationship between the natural and the digital. The work also explores the female body in nature, specifically viewed through the female gaze. The fragmented body fuses with the flora to create a complex interplay that references ideas of elevated and magical females, such as goddesses, mother nature and nymphs. Undeniably digital, yet innately organic, the fused bodies present an incomplete image that is as much about what is present as what is absent.
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Host , 2019

VR Installation (HTC Vive Headset, Projected Video, Unity Project) Dimensions Variable 'Host' invites participants to be 3D scanned and then inserted into the virtual environment. These digital forms infest and interrupt the virtual landscape, creating surreal sculptures that mesh and merge into forms that are simultaneously natural and digital.
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Garden 2 , 2017

VR Installation (HTC Vive Headset, Projected Video, Unity Project, Acrylic Plinth, Artificial Flowers) Undeniably digital, yet innately organic, 'Garden 2' immerses the viewer in a world that is both beautiful and overwhelming, creating an experience that is transporting and transcendent.
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Garden 3 , 2020

UV Print on acrylic 80cm x 60cm x 20cm Representing the entangled manner of the digital and the natural world, ‘Garden 3’ physicalises digital simulations to uncover the influence of virtual processes on our reality.
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Projects

Our artist Sian Fan made a film with BBC New Creatives about humanity’s fixation with the digital.

Follow Sian Fan on Instagram

@sianfan

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