Àsìkò x Knightsbridge Estate: ‘Of Myth and Legend’

The Knightsbridge Estate has unveiled a large-scale photographic installation entitled ‘Of Myth and Legend’ at the top of Sloane Street, SW1. The Estate commissioned the series of portraits from British Nigerian photographic artist Àsìkò to mark the completion of seven magnificent brand-new flagship stores built behind restored façades. Framed by vast windows, the nine super-sized […]

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The Colour of Things

THE COLOR OF THINGS is a two-part interactive piece of a website and installation. Both parts explore the concept of perception and point of view and allow participants to find meaning with their interactions and the interaction of others. The installation is an immersive room with a structure made of back-projected elastic tubes. When the tubes […]

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Scenographies

Iregular Studio was involved in creating the scenographies for several events and concerts.  

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River

RIVER is a permanent installation commissioned by the Desjardins group that wanted to include an artwork as part of its renovation of the downtown branch. Iregular proposed RIVER, an installation inspired by the horizontal shape of the canvas provided, adopting an organic form alluding to a water stream. It is created using a 11mx2m LED […]

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Points in Common

POINTS IN COMMON is a collection of interactive experiences created to observe how large groups of people engage with digital public work, and if these interactions can create meaningful connections between them. This project is powered by CURSOR, a proprietary technology developed by Studio Iregular to track crows in large spaces.

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Outside

OUTSIDE is an interactive installation that reflects on how technology secludes and at the same time connects us to the world. The interaction with this work is achieved by putting a hand (or many) through a floating frame mapped with projections. The system uses the position of the hand to modulate the frequencies of an […]

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Our Common Home

OUR COMMON HOME is a neighbourhood–scale public art exhibition about climate action. It interacts with the audience in different ways as metaphors for the impact we have on our planet. A different interactive experience is projected onto each building facade allowing groups of up to 20 people to become part of the story: climate change, […]

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Omnipresence

OMNIPRESENCE is an audiovisual interactive mise en abyme that highlights technology’s ability to curate our digital persona. The piece invites visitors to move around a digital infinity mirror that endlessly multiplies their reflection using video feedback. Before projecting the recorded video of the moving participants back onto the screen, a software tweaks some of the […]

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Nor Mind

NOR MIND is a multiuser interactive sculpture that reacts to the audience’s touch. Composed of two large separated LED walls, the piece evolves as many participants interact at the same time. They are invited to come close and touch the projected flickering patterns that instantly start following the hand movements. Aiming to blur the synthetic […]

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Forward

FORWARD is an installation of tunnels that generate infinite ways to get to a distant point in the horizon. This project is about the future becoming the present, and disappearing. The content is fully generative, random and infinite. Every decision the software takes has a certain probability, so is never the same. The sound is […]

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End of Broadcast

END OF BROADCAST is an interactive installation that reflects on our unwillingness to disconnect. The experience allows several participants to interact simultaneously and reveals how we waste our time and keep engaging with the irrelevant content even though we do not understand or really relate to any of it.

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Delete

DELETE is an immersive, site-specific, interactive exhibition. In 4 rooms and 1 website. DELETE takes the audience into a world where the line between the virtual and the real has disappeared. Each piece in the exhibition explores a the way we experience the digital world, like the consumption of information, our contributions, the creation of […]

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